Level | 2nd Level | Casting Time | 1 bonus action, which you take immediately after hitting a creature with a melee weapon attack | Range | Self |
---|---|---|---|---|---|
AoE | Single | Duration | 1 minute | ||
School | Radiant | Components | V | ||
Classes | Paladin |
Your weapon lights up with astral radiance, yielding dim light in a 2m radius.
As you hit a creature with a weapon attack, the attack deals an extra 2d6 HOLY damage to the target and your weapon ceases to glow. The creature becomes visible if it's
At Higher Levels. Increase the damage by 1d6 for each spell level increase.